Talkabout #10: Puzzling fun on Myst Island with Rand Miller

In the latest Walkabout Talkabout, Walkabout Mini Golf creator Lucas Martell plays through Tethys Station with Jesse Schell CEO and founder of Schell Games the studio behind the #iexpectyoutodie series and the upcoming title Among Us VR. Watch along as they discuss VR development approaches and the considerations of creating or remixing game genres on new technology.

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Sarah Balman
Talkabout #9: Out of this World VR Genre Bending

In the latest Walkabout Talkabout, Walkabout Mini Golf creator Lucas Martell plays through Tethys Station with Jesse Schell CEO and founder of Schell Games the studio behind the #iexpectyoutodie series and the upcoming title Among Us VR. Watch along as they discuss VR development approaches and the considerations of creating or remixing game genres on new technology.

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Sarah Balman
Talkabout #8: Stream of Consciousness on VR Content Creators

In this latest Walkabout Talkabout, Mighty Coconut head of communications plays a round in Arizona Modern with LIV manager Atom Bomb Body and content creator TougeVR as they discuss the evolution, challenges, and possibilities of content capture, streaming, and creation in virtual reality—including how the content community is so vital to the adoption of VR overall.

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Sarah Balman
Talkabout #7: Elan Lee's 1.5 million questions about WMG: Labyrinth

Exploding Kittens’ co-founder & CEO Elan Lee turns the Walkabout Talkabout format around, interviewing Mighty Coconut executive producer Lucas Martell about how he got his start, set studio's roots in animation, one fateful trip to Belize, narrative projects, the jump into interactive/games, and how the Walkabout Mini Golf: Labyrinth course came into existence in partnership with The Henson Company. Follow along as they duo talk tech, artwork, production, and playing your way through the maze of entrepreneurship.

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Sarah Balman
Talkabout #6: Winding Up In VR Game Development

In this episode of Walkabout Talkabouts, WMG creator Lucas Martell plays through Shangri-La with the team from Pontoco independent studio behind The Last Clockwinder. The conversation bounces around how they got into game development, the leap into virtual reality, conceiving and implementing unusual game mechanics, publishing games, working with Cyan, incongruent college degrees and winding career paths. Find out how independent developers make the gears all turn.

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Sarah Balman
Talkabout #5: How Big Is Too Big (for VR Development)?

On this Walkabout Talkabout, WMG creator Lucas Martell plays through Cherry Blossom with Tima Anoshechkin, CEO and founder, of Alta—the studio behind A Township Tale. The discussion bounces from modern VR's origins, Tima's experience developing from Rockstar Games, WB Games, and Activision Blizzard to the practical considerations of the indie developer release cycle, MMOs, and what's ahead.

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Sarah Balman